Saturday, 6 June 2009

Splinter Cell: Conviction


Yet another major title (and yet again a sequel) from Ubisoft this year, will be Splinter Cell: Conviction Conviction, which sees protagonist Sam Fisher walking out on Third Echelon, despite threats from his superiors. He is now investigating the death of his daughter, Sarah Fisher, who was killed in a drunk driving accident during the events of Splinter Cell: Double Agent. Sam soon discovers that his daughter's death was no accident, and must now uncover why his daughter was murdered and what connections it has to Third Echelon, which has become bogged down with red tape to the point of ineffectiveness and corruption.

Ubisoft seemed to of actually been quite imaginitive here, stripping Sam of his usual gadgets, and forcing him to resort to more every day objects to ensure his survival, allowing the player to become more involved with the game. Key new features to appear in the game will be:"Mark & Execute" feature, allowing Sam to tag an opponent or object that allows him to fire at automatically. The feature prioritizes the targets; for instance, if Sam enters a room with two enemies and a light fixture and the light and one enemy are targeted, he will target the light first to prevent the other enemy from detecting him and then take out the first enemy. There is also the last known location feature, which occurs when Sam has been spotted but breaks the line of sight with the enemy. This produces a silhouette outlining Sam's last known location that the enemy saw him, allowing him to alter his actions accordingly. Other features include the ability to shoot while hanging, and interrogating enemies using the environment, such as smashing someone's head into a mirror.
Overall, the game seems to be fairly well done, howeve rpossible problems could arise such as the story not being as imaginitive as it could be, however, judging from the official trailer released at E3 the game looks pretty damn good so far, for more updates on the game, be sure to watch this space.

Thanks,

Shoot to Kill

:)

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