
Ghostbusters: The Video Game is an action game in development for the Nintendo DS, PC, PlayStation 2, Playstation 3, PSP, Wii and Xbox 360. The PC, PlayStation 3, and Xbox 360 versions are being developed by Teminal Reaility, while the PlayStation 2 and Wii versions are being developed by Red Fly Studio and the Nintendo DS version will be handled by Zen Studios. In North America, all versions of the game will be published by Atari while Sony Pictures running in parallel to the game the blu-ray version of Ghostbusters II as well. In Europe, Sony Computer Entertainment will publish the PlayStation 2 and PlayStation 3 versions, while Atari will publish the other versions later in the year.
The game is based on the Ghostbusters Film Franchise. Ghostbusters creator Dan Aykroyd has confirmed that the game is essentially Ghostbusters 3.
The gameplay in the game varies depending on the developer and the console. Terminal Reality has described the gameplay of the Xbox 360 and PS3 versions as"Gears of War Lite" , with a large emphasis on action. In contrast, the Wii and PS2 versions developed by Redfly will make use of puzzle elements.Another difference is that the Redfly version will have optional offline multiplayer for the entirety of the main game whereas the Terminal Reality version will include online multiplayer content separate from the main story which is being developed by Threewave Software.Both will make use of Terminal Reality’s proprietary “Infernal Engine” for advanced in-game physics that will be integral to gameplay.Players will not be penalized for destroying objects in the destructible environments. There are two money counts that are independent of one another - one for destruction caused and one for money earned. Special achievements or trophies will be awarded for certain types of destruction.
The DS version developed by Zen Studios will be completely different from the other versions and has been compared to Activision's old Ghostbbusters Computer Game making use of the DS's touch screen, this version will feature isometric action as well as driving sequences and elements of resource management.
The events of the game occur during Thanksgiving 1991, two years after the events in Ghostbusters II. Players portray a new recruit hired to test Egon Spengler and Ray Stantz's new experimental equipment, during a recent rise of paranormal activity. This paranormal activity begins to occur as the city is about to unveil a Gozer exhibit. The team is thus called to investigate. Along the way, the Ghostbusters encounter several entities from the films, such as the library ghost,Vigo,Slimer, Gozer, and the Stay Puft Marshmallow Man, as well as many mini bosses that will be encountered throughout each level.
No comments:
Post a Comment