Sunday, 7 June 2009

Destroy All Humans! (run away, quickly!)


Destroy All Humans is, in my opinion, one of the best games ever to be made by humans (who didn't get destroyed, ba dum-tish). Not because of reasons such as graphics, physics etc etc, but because it was fun. Created by Pandemic Studios and published by THQ, Destroy All Humans! was a hit seller on the Xbox and PS2.

Never before could a player create so much havock, without a grin the size of a small country plastered across their face. Set in the U.S.A in 1958, the story with sets itself around your typical "alien invaders section 8" mumbo jumbo, but time for real.


You play as a bad-ass killer Alien called Crypto, who out to collect human brain stems so he can take them back to his home planet for a reason I can't recall (this may sound bad, but the story is kind of vague). You also find out that your brother/family/co race buddy (not actually sure who ^^) called Cryptonite 1387-B or something similar has been captured (the real reason behind Section 8) and you are ordered to go save him, however, this being America you can't walk 2 paces without someone screaming Alien and attacking you (unsocial I know) which often leads to hilarious gun battles withwhat seems like the whole of the U.S army. To repel this "threat", Crypto is armed with a hilarious array of weaponry, such as the

Anal Probe: Not what you think, the weapon literally suck an enemies brain out of their ass, killing them (obviously).

Disintegrator Ray: Never before was burning your enemies to ashes so much fun, but this time it was in style.

Zap-o-matic: This weapon stunned your enemies, allowing you to anal probe them (no sick thoughts please :P) or dispose of them in any other means neccesary.


And what use is an alien invasion if they don't have their own flying saucer, which Crypto of course did, just this one packed quite a punch, and it doesn't take a genius to work out what these weapons did:

Death Ray: Point, Shoot, Kill, end of.

Abducto Ray: Fling your enemies everywhere in a hilarious manner causing devastation to the people below.

Sonic Boom: An imaginative new weapon, allowing addicitive destruction of anything with four walls.

Destructo Beam: If the Death Ray was "point, shoot, kill" then this was point, shoot and HOLY **** I'VE BLOWN A HOLE IN THE EARTH! This weapon alone brings hours of fun.


Overall, I think Destroy All Humans! is one of the neatest games of the 21st Century, and at a mere £10 at most game stores, well worth it.


Shoot :D

Plants Vs Zombies



Plants vs Zombies
is the latest game to come out of the hat from the genius' at Popcap, and it really is one of the best games to have come out so far this year.

The whole idea is simple. Zombies are invading your lawn - because they want to EAT YOUR BRAINS (In big Green Letters) - and you have to fend them off with a variety of mutant plants, such as the peashooter (guess), Torchwood (which sets said peas on FIRE) and most importantly of all, tall-nut - an immovable block of plant-matter who's expression is pure rage.

Sunshine is the source of all power in Plants vs Zombies, produced by Sunflowers, and in daytime levels the Sun (funnily enough). These Sunflowers are needed from the start of the game for a steady stream of cash to place some of the other 6 plants (you can unlock more slots later in the game) you have chosen to defend your brains. These plant choices define each level, not just your tactics.

Before each level begins you can see what Zombies will assault your poor front garden/back garden/roof. And it is essential to choose your plants to both what zombies are attacking (from the common garden zombie to the zombie bobsled team) and your own tactics. Be it like some of my earlier tactics of swarming the zombies with cheap plants (see screen above) - or a more refined use of freezing water-melons, Gemini sunflowers and lily pads which shoot spikes, sure to take out most enemies within seconds, backed up by one-use items like the Squash, a squash plant which.... squashes, exploding cherries and a chili peppers.

The several stages that the game stop you from settling into an easy routine as well, night-time makes you conserve you resources, using cheap but vulnerable mushrooms rather than conventional plants, the pool level lets you use a whole variety of aquatic plants, the fog levels obscure you vision of oncoming zombies and lastly the roof levels add another degree of difficulty.

One of the few problems I can come up with however is the difficulty level during the main campaign. The first three-quarters are simple to say the least, with only the final few levels causing much of a challenge. Luckily the survival mode more than makes up for this difficult deficit, and for those inclined after completing adventure mode try it again, an interesting change.

Even after finishing the main adventure there is tons to do. You know those grey-ed out areas at the start of the game? Well by this point they've all filled out and there is an entire game's worth of stuff to do after that. Crazy Dave - He's hilarious. The almanac is the most pointless yet excellent thing I've seen in a game. And only 7 quid on Steam (oddly 15 quid on Popcap), so ridiculously good value.

Final impressions? GET IT NOW!

mech Out

P.S. - Here's the Demo if you're not sure.

EDIT: Due to Blogspot being rubbish the pictures have crowded out the text a bit, and it's nigh on impossible to tell on the Posting screen. I can't really change it, Apologies.

Sims 3 Update

Following a series of complaints, it would be wise to warn people that even though EA claim you only need 1 GB of RAM to play the game, that is true, if you want your computer to keel over and die.
I'd reccomend a high quality PC to run this game, and make sure you defrag your pc and check for updates before you play it.

Shoot

Battlefield: Bad Company 2


Battlefield: Bad Company 2 is an upcoming video game in development by EA Digital Illusions CE and to be published by Electronic Arts for the Playstation 3, Xbox 360 and Microsoft Windows. The game is a direct sequel to Battlefield: Bad Company.The game was announced at one of Electronic Arts' earnings conferences and was showcased at E3 2009.

Gameplay in Bad Company 2 resembles that of Battlefield: Bad Company and takes place in the mountainous regions along the border of Russia among other places. The game allows players to play through missions using any tactic they choose. Like it's predecessor, Bad Company 2 features fully destructible environments. Multiplayer will allow players to choose from weapon kits, which have been 'cut' from five kits to four kits since the first game, which includes "Assault, Engineer, Recon, and Medic"; these are chosen before each match. A new customizable weapon selection menu is also new to the series giving players the choice of different ACOG's or Reflex sights including short or long barrel grenade launchers these are also chosen before each match. Each match will give players experience points allowing them to level to multiple ranks as they did in the previous series. Experience points will be gained by each opponent killed, destroying the objectives and when a opponent is killed, the points gained will be displayed in the screen. A dog tag system will allow players to pick up vanquished enemies tags for collection when they are killed via melee.

Crackdown 2


Crackdown 2 is an open world, third person shooter video game currently in development exclusively for the Xbox 360. The game is a sequel to the 2007 videogame, Crackdown. The game, unlike its predecessor, is being developed by Ruffian Games, and distributed by Microsoft Game Studios. The original concept for the Crackdown series was conceived by Realtime Worlds'founder, David Jones, who also created Grand Theft Auto and Lemmings.

Although no details have been given referring to the plot, a trailer was shown at E3 2009 showing that you will once again take charge of an agent in a gang infested city. However the trailer also hints that gangs won't be the only enemy as the shadow of a large creature is shown to be attacking the agent in an alleyway.

Im sorry that this post could not be more useful, but information is limited about this game and I am currently putting out feelers for more useful information, keep watching the UK Gamer blog for updates,

Cheers,

S93FULJ01

Nanananananananananaaaaaa Batmannnnn


Batman Arkham Asylum

A game long awaited by all since the release of the highly successful movie "Batman: The Dark Knight", will be coming into stores on the 25th of August in America and the 28th of August in Europe.

Developed by Rocksteady Studios and published by Eidos Interactive, Arkham Asylum is an upcoming action-adventure stealth game. Played in a closed environment, using the Unreal Engine, Arkham Asylum has been described as "reminiscent to Bioshock". Rocksteady stated in an interview that the game will be focused just as much on Batman's detective skills as his combat power.

The game begins with Batman capturing the Joker after his latest plot, escorting him to Arkham Asylum for imprisonment where, due to the Joker's recent attack on Gotham's Blackgate prison, a large number of sane convicts have been transferred. However, the Joker, with the help of Harley Quinn, frees all the inmates and closes the asylum with Batman and Commissioner Gordon inside, threatening to detonate bombs all around Gotham if someone tries to enter the building. Batman must uncover the full extent of the Joker's plan while contending with the horrors of Arkham.

Rocksteady say they have desinged the game so that Batman can, and sometimes has to use a vast array of gadgets, either for detective or combat purposes.

Also, good news for those who own a PS3- Rocksteady announced at E3 that the Joker will be a playable character, but on PS3 only, no unique characters or any other aspects have the game appear to of been created for Xbox 360 or PC.


Cheers:)
Shoot to Kill

Uncharted 2


Uncharted 2: Among Thieves is an upcoming video game in development by Naughty Dog and to be published by Sony Computer Entertainment exclusively for the PlayStation 3. It is the sequel to the highly successful Uncharted: Drake's Fortune.

Uncharted 2 will feature new gameplay mechanics, such as stealth action segments, and will change the climbing mechanic to allow free movement over walls, in a manner similar to Assassin's Creed.Nathan will be able to flip over certain pieces of furniture to use as cover. The game is also stated to have no loading screens. Drake himself will have a darker side in this outing, and the player will learn what makes him a thief, hence the title.

Bruce Straley, the game director for Uncharted 2, has revealed that the artificial intelligence of the enemies will be updated to match the new action-stealth gameplay. Enemies will have peripheral vision, so that they will hunt for Nathan if he briefly appears in their vision cone. Additionally, the enemies will interact with the environment more, following Nathan as he climbs on buildings or jumps from ledges. Nate will also be able to take advantage of riot shields both as a defense mechanism and an offensive melee weapon.

In addition to new gameplay mechanics, the game engine will also be revamped to take advantage of Naughty Dog's increased understanding of the PlayStation 3's architecture. Naughty Dog are aiming to maximize the utilization of the Cell's SPUs, as their estimates for utilization in the first Uncharted were around 30%. As a result, the game is expected to have more realistic environments and animations.

Uncharted 2 will feature both competitive and co-operative multiplayer. The co-operative multiplayer will allow a maximum of three players to take the roles of Nathan, Sully and Chloe and will feature missions involving gunfights, platforming, and teamwork-based objectives. Players will also need to assist their comrades should they become critically injured or be grabbed by an enemy.

The competitive multiplayer will allow a maximum of ten players to play against each other. Two competitive modes have been revealed, "Deathmatch" and "Plunder". Deathmatch features two teams of five, with one team acting as "heroes" and the other as "villains", and players will be able to choose their own appropriate character models (such as Nathan, Sully and Chloe for the "heroes" team). Players will also be able to select two Boost abilities which will assist them in the matches themselves. Plunder is similar to the traditional capture the flag game mode, and sees each team attempt to capture the gold treasure from a central point in the map and return it to their base; the player carrying the treasure is slowed down a great deal, and may also choose to hurl the treasure away at any point, in order to keep it out of reach of the enemy, or to pass it to a teammate.

Uncharted 2: Among Thieves picks up a couple of years after the story in Uncharted ends. Similar to the previous story, Drake’s new adventure revolves around an unsolved historical mystery – this time surrounding Marco Polo and his doomed voyage home from China in 1292. After spending almost 20 years in the court of the emperor Kublai Khan, Marco Polo departed with 14 ships and over 600 passengers and crew – but when he arrived at his destination a year and a half later, only one ship remained, and only 18 of the passengers had survived. Although Marco Polo described almost every other aspect of his journeys in minute detail, he never revealed what happened to the ships that were lost.

Drake, attracted by the potential treasure to be found and inspired by the intrigue around this historical mystery, embarks on a quest to find Marco Polo’s lost fleet. But he soon discovers that Marco Polo was hiding a much greater secret – he had gone on a secret expedition on behalf of the emperor to find the mythical kingdom of Shambhala, otherwise known as Shangri-La, and to recover the legendary Cintamani Stone, the wish-fulfilling jewel of Buddhist mythology. The stone is described by Marco Polo as a massive raw sapphire which, if it truly exists, would be worth billions of dollars today. These discoveries set Drake on a new course, following Marco Polo’s 700-year-old trail through a diverse range of exotic environments to find out if the lost city of Shambhala, rumoured to lie deep in the Himalayas, really exists. Following him on his quest will be Chloe Frazer, a new character voiced by Claudia Black from Stargate SG-1 and Farscape. Elena and Sully from the first game will apear in the game. A new character named Jeff will be introduced as Elena's camera man.


Saturday, 6 June 2009

Looking ahead.

6th June 2009 - Update number 15.

Wow. Last couple of days have been pretty hectic on here to say the least, if anyone wants to see any of the earlier updates of today I would direct your eyes over to the right hand side of the screen to the archive, where you will be able to see many of the posts which have been crowded out by more posts which themselves have also been crowded out. Maybe we need a dating system on that archive..... (Hint, Hint :P)

Anyways Mr STK's enthusiasm is immense for this project, and hopefully anyone who's reading this is seeing the potential in this ass much as I do. I'm currently making it my job to make this site as accessible as possible, as unfortunately Blogspot, which however awesome (/suck up), does not quite suit the needs of a site like this, but at the moment UK Gamer will stick here until a better alternative can be found.

Fun Times.

Anyway just for all you bored freaks who can't be bothered to or are too poor to install/play/buy a big game heres an epic little Indie game called Dyson for you lot to play!

Ghostbusters: The Video Game



Ghostbusters: The Video Game is an action game in development for the Nintendo DS, PC, PlayStation 2, Playstation 3, PSP, Wii and Xbox 360. The PC, PlayStation 3, and Xbox 360 versions are being developed by Teminal Reaility, while the PlayStation 2 and Wii versions are being developed by Red Fly Studio and the Nintendo DS version will be handled by Zen Studios. In North America, all versions of the game will be published by Atari while Sony Pictures running in parallel to the game the blu-ray version of Ghostbusters II as well. In Europe, Sony Computer Entertainment will publish the PlayStation 2 and PlayStation 3 versions, while Atari will publish the other versions later in the year.

The game is based on the Ghostbusters Film Franchise. Ghostbusters creator Dan Aykroyd has confirmed that the game is essentially Ghostbusters 3.

The gameplay in the game varies depending on the developer and the console. Terminal Reality has described the gameplay of the Xbox 360 and PS3 versions as"Gears of War Lite" , with a large emphasis on action. In contrast, the Wii and PS2 versions developed by Redfly will make use of puzzle elements.Another difference is that the Redfly version will have optional offline multiplayer for the entirety of the main game whereas the Terminal Reality version will include online multiplayer content separate from the main story which is being developed by Threewave Software.Both will make use of Terminal Reality’s proprietary “Infernal Engine” for advanced in-game physics that will be integral to gameplay.Players will not be penalized for destroying objects in the destructible environments. There are two money counts that are independent of one another - one for destruction caused and one for money earned. Special achievements or trophies will be awarded for certain types of destruction.

The DS version developed by Zen Studios will be completely different from the other versions and has been compared to Activision's old Ghostbbusters Computer Game making use of the DS's touch screen, this version will feature isometric action as well as driving sequences and elements of resource management.

The events of the game occur during Thanksgiving 1991, two years after the events in Ghostbusters II. Players portray a new recruit hired to test Egon Spengler and Ray Stantz's new experimental equipment, during a recent rise of paranormal activity. This paranormal activity begins to occur as the city is about to unveil a Gozer exhibit. The team is thus called to investigate. Along the way, the Ghostbusters encounter several entities from the films, such as the library ghost,Vigo,Slimer, Gozer, and the Stay Puft Marshmallow Man, as well as many mini bosses that will be encountered throughout each level.

Sen's Classic Game Reviews - Final Fantasy VI

Final Fantasy VI Pictures, Images and Photos

Welcome to my Reviews of games from a bygone era, the first of which, Final Fantasy 6

Now Many recognise FF6 as the finest 2D RPG ever made, and to some better than every 3D one that has been seen, and there is good reason for this. Final Fantasy 6 delivered to us on three fronts -A simply fantastic soundtrack, letting you feel real emotion in the characters tales and setting the scene for maybe the most epic adventure ever seen on a home console. In many gamers minds, "Terra's Theme" stands out as possibly being the best soundtrack ever made, rivelling anything that has been produced, and stands alone as a soundtrack that you can enjoy without having played the game.

The second is that of the story. Featuring one of the only villians in a game thats not an alien, not a monster, not working for a god, just simply a twisted human being, Kefka set the scene for a true gaming experience, where sometimes you have to just sit and think about what happened. FF6 Revolves around a "steampunk" theme, with Magitek armour and an evil empire trying to revive the power known as "magic" to the world, and your parties quest to stop this evil.This time around, Square Enix impressed us all by having any different animations for each character. These, for the first time in a 2D game, made the characters seem real, and you felt every blow they took and every hardship they endured. Remarkably for a game that fit on a cartridge, FF6 featured a huge roster of characters and a lengthy story that took you around its fictional world, every part dripping with the type of detail Square Enix has become known for. From the beginning to the end, you knew you were playing something special, something that would redefine the RPG genre evermore.

Photobucket

The third reason this game is amazing, is the gameplay. It features traditional Final fantasy fighting fare, but with added strategy. For the first time the same sprites are used in the battle screen and the world map, adding continuity to the gameplay. Character evolution is a lot more deep in FF6, introducing "Espers" into play. These ingenious items allowed almost any hero to learn any spell, and added a new layer of depth not seen before in an RPG. The battle scenes were fantastically advanced for their time, through the use of effects on battle spells and animations all equalling a great experience. Another first for the series was the use of mode 7 scalling on the world map. This added a new dimension of perspective to the map, allowing for the first time to make you feel immersed in the world you were traversing.

Pros - Best Rpg Ever
Cons - Theres not a HD version as of yet

Overall Score - 9.5/10

The Sims 3


The Sims 3 is a strategic life simulation video game in the popular and critically acclaimed The Sims franchise, originally created by Maxis. A collector's edition is also available, which comes with a free sports car download, a sticker sheet, a 2GB Plumbob-shaped USB drive, and 1000 Sim Points , the equivalent value in local currency, eg. 10 USD, to spend at The Sims 3 Store. In contrast to the previous versions, the houses and neighborhoods are seamless, allowing players to explore and interact with their neighborhood without loading time.

Sim houses and neighborhoods are entirely in one continuous map, and the developers state that "What you do outside your home now matters as much as what you do within." The game includes an optional feature called 'story progression', which allows all Sims in the neighborhood apart from those the player is currently controlling to autonomously continue as if the player was controlling them, i.e. grow up, get married, get jobs and promotions, have kids, and so forth. Unlike previous Sims games, features may be toggled on or off to the user's preference; for instance, a player may toggle off aging/death if they do not want that feature to be enabled.

Of the eight needs of The Sims 1 & 2, only six (hunger, bladder, energy, social, hygiene and fun) remain, removing comfort and environment. These are represented by "moodlets", attributes which are acquired special events, such as minor events like tooth brushing and major ones like a wedding, and affect the Sims' behavior. Several minor features from The Sims 2 expansion packs appear in the The Sims 3, such as the "young adult" life stage, mobile phones and guitars (University), private cars, personal inventories (Nightlife), fishing and gardening(Seasons), jewelry and accessories,(Bon Voyage), tooth brushing, ceilings and playground structures (Apartment Life). However, none of the main features from expansion packs, such as a Sim going to college (University), will be available yet.

On March 19, 2008, EA revealed a new feature to The Sims 3: neighborhood exploration. Sims can now explore the world outside their homes without having to face strenuous loading times. Every lot is now synched to the main neighborhood time, whereas before, the time of day (and weather) was different in each lot and would continue off from the last time it was played. Players can also interact with every building in a neighborhood. So, for example, the player can enter their neighbor's house by "ringing their doorbell". Every Sim lives out their lives simultaneously; people will move in, move out, get married, etc., all as they play. There is also be a setting that restricts their actions to minor things like showering, eating, and going to the bathroom. Each job has a specific building designated to it. Players are not able to see inside but are able to have limited control of their Sims—tell them to work overtime, laze around, listen to the boss and so on.

As in The Sims 2, there are residential lots and community lots. Most community lots in The Sims 3 are dominated by a public building, which functions as an elementary object - larger than most other gameplay objects. A Sim can interact with a public building - working, going to school, shopping, taking lessons, watching performances etc - but is hidden inside the building during interaction.

Sims can easily move around the town with various transportation devices such as taxicabs, private cars, bicycles, or running, while letting the rest of the family stay independent at home - compared with The Sims 2, where time freezes on the home lot when a Sim visits a community lot.

There are several skill-dependent abilities - such as advanced social interactions available from high charisma, and special songs for guitar players. Painting, writing and guitar are now different skills, instead of the all-encompassing "creativity" skill of The Sims and The Sims 2. Paintings are more unique to each Sim based on their traits.

Many careers are available to pursue and each has a workplace building in the neighborhood which Sims travel to for their shifts. Sims can also apply for jobs within these buildings. Though Sims are hidden inside buildings during the workday, the player can control their behavior at work to a certain extent. Like previous Sims games, the job yields "opportunities" — tasks that could be finished for a reward. There are also part-time jobs. Sims can also take actions to increase their productivity while not at work, such as bringing work home or working overtime. Each career has several rewards, instead of only one as in The Sims 2. Careers can also branch into several possible promotions.

Each career branches off into different jobs that branch off as well. For example, if there were two Sims in the Business career track, they may not end up with the same jobs or duties even if they were on the same level in their careers. Nonetheless, a Sim who reaches the peak of a respective career can still receive raises, rewards, and additional payment if he or she keeps performing well at work.

Create-a-Sim is the character (Sim) builder, where the polygon 3-D models of Sims can be modified by changing a wider variety of properties than what was available in previous installments. This opens the door to creating completely unique Sims with regard to weight, fitness, hair, and clothing, etc. Footwear and headwear can now be chosen individually. Players can customize nearly everything in the game, including furniture, clothes and shoes. Rod Humble described the new interface in Create-A-Sim as "drastically different". Prominent birthmarks such as freckles can also be added to Sims. A preview tour of The Sims 3 with Ben Bell showed that players could create their own eye color with the color wheel (As used with Create-a-Style tool.)

Individual fitness bars have been added to adjust the Sims' obesity and muscularity between extreme levels. In The Sims 2, there were only three body types—fat, normal and fit. As in The Sims 2, body shape varies with diet and exercise, so that Sims created as overweight can become slim by exercising and Sims created thin may become fat by eating too much and not exercising. Skin color is also continuous, instead of the four colors of The Sims 2, and exotic colors such as blue and green are available. When customizing hair, the player is shown a circle with all shades and hues of colors, and able to choose the base hair color, tips, roots, and even highlights. Texture for clothing follows a similar formatting scheme. Players are also be able to adjust the pitch of their Sim's voices.

According to those who attended the Creators' Camp event held, a "Create-a-Twin" feature has also been added, allowing players to create identical twins.

Personality configuration for Sims has also been made more complex, with the original 'percentage bar'-style personality points replaced by a combination of traits, similar to those in the personals section of newspapers. Toddlers have two traits, and a new one is added for each new life stage, until they reach young adulthood—so they have 3 as a child, 4 as a teen, then 5 as a young adult, which are the five traits they stay with for the rest of their lives. When creating a Sim, however, all trait spots do not need to be filled.

Create-A-Sim now features more than 60 unique traits to choose from. It is not possible to give a Sim traits that contradict each other (such as Honest and Vandal). The player can also edit a Sim's favorite color, music genre, and food.

The build and buy modes have received their own makeover. The square outlines that appeared on the ground in previous Sims games' build and buy modes are now four times smaller to give the player more liberty to place objects where they want. However, wallpapers do not configure to fourth tiles. The square grid allows the player to see where they can possibly place the objects in the game. The player can also turn off the grid and rotate objects freely.

The overall game has the option to "customize everything", choosing a color through all 32-bits and use different patterns (the game has predefined samples for objects, etc). For instance, on a couch the player is able to customize the arms, cushions, base and seats separately.

The "auto-roof" function now updates the roof when walls are rebuilt. Features such as wide staircases and basements are also easier to build. The spray paint terrain feature returns from the Sims 2, but this time allows the player to spray square floor tiles. A "wall drag" tool allows the player to grow or shrink a room, moving the furniture with it. A new “slot” system gives several choices where to place decorative objects on surfaces, such as tables and dressers. Most existing objects can be recoloured and re-textured.

The official website has announced that there will be a movie making tool. This tool, known as the Movie Mash Up tool will enable the player to create and share movies on the Sims 3 exchange using footage from their own game. As the camera angles within the game will be more accurate and the graphics will be better, the quality of these movies has the potential to be be greater than those produced using The Sims 2.


Forza Motorsport 3




Forza Motorsport 3 is an upcoming racing simulator video game currently in development by Turn 10 Studioss. The game is due for worldwide release on Xbox 360 on October 27, 2009. It is the sequel to Forza Motorsport 2 and the third installment in the Forza Motorsport.

Forza Motorsport 3 will include over 400 cars from 50 manufacturers, and over 100 tracks. New additions to the game include an in-car driving view, one button assisted driving, and vehicle rollover. Also included will be the ability to create in game videos and upload them to the Forza Motorsport website.

A new single-player season mode will put you through a completely personalized racing calendar that includes more than 200 different events, including Circuit, Oval, Drag, Drift and Timed Events. No two calendars will be the same.

In addition, the online multiplayer mode gains an all-new game rules editor. New Xbox Live scoreboards will display not only the greatest racers but also the most prolific car tuners and painters in the community.

At the E3 2009 Microsoft Press Conference, Turn 10 mentioned a rewind feature, but did not say exactly what it did. It was later revealed on G4's day 1 E3 2009 coverage that the rewind feature will allow players to turn back time to fix previous mistakes made on the track. The rewind feature has no limit on how many times it can be done or time between rewinds.

During another interview at E3 2009, game director Dan Greenawalt, has revealed that besides improvements to the AI and physics the new graphic engine features ten times more polygons in each car model, and a texture resolution that is four times higher than before.

God Of War III


God of War III is a forthcoming installment in the God of War series, currently in development for the PlaySation 3. The game was announced at E3 2008 and is due for release in March 2010. It is the fifth chapter in the series chronologically, after God of War: Chains of Olympus, God of War, God of War: Betrayal and God of War II.

God of War III is expected to feature gameplay similar to that of previous installments. Only two weapons have been confirmed so far: the trademark Blades of Athena, and the Cestus, a pair of fist gauntlets shaped like lion heads, that wield devastating strength. These new weapons appear to have the ability to smash through solid objects such as rocks, and sport a maneuvering fighting style similar to boxing. The Golden Fleece appears on Kratos' arm in gameplay trailers, and the Icarus' wings from screenshots, showing that he keeps both from his adventure in God of War II. In a recent screenshot Kratos is seen tearing off the head of the God Helios. In the game his head can be used in a similar fashion to those of Medusa and Euryale from previous games. Although where their powers revolved around stone, Helios's stems from light. Its functions include distracting undead soldiers, and as a lantern in dark areas. Developers have stated that more weapons will be announced and will be more user-friendly than the sub-weapons from previous titles. In addition, Kratos uses a FireBow;presumably Apollo's.Combos from previous titles will also make a return as well as new combos yet to be introduced. The number of enemies onscreen has been increased to 50 as opposed to the maximum of 15 in previous God of War installments. Game director Stig Asmussen claimed that the hardware capabilities of the Playstation 3 would allow more flexibility in creating the characters of God of War III and to allow for further interaction with the environment. On March 26, 2009 a 1-minute Gameplay Trailer was released at the Game Developers Conference. The trailer showed Kratos fighting a group of soldiers briefly and taking control of a cyclops to quickly dispatch of the enemies, and ultimately killing the cyclops after the soldiers die. This has been the first Gameplay trailer released that shows Kratos as the way he would appear when being controlled by the player. At E3 2009, more Gameplay footage was shown live during Sony's press conference. The game play showed familiar game play from the previous installments as well as some new, for instance, Kratos can grab an enemy and use it in a battering ram-like action to push through other enemies. It also showed Kratos being able to control a Harpie for a short time to fly him by stabbing the Harpie a few times. This footage also showed the Cestus weapon in action. The Cestus are used in a boxing fashion to fight the enemies. It also showed the Cestus shoot chains from the ends of them and then use those chains to strike the enemy.

God of War III takes place right after the events of God of War II, with Kratos upon Gaia's back eager to exact vengeance on the Gods and make them "suffer". As seen in the trailers, the whereabouts of the Blade of Olympus is unknown, even though Kratos had been wielding the blade at the ending of God of War II. Little information has been released on the battle between the Gods and Titans that will explain the end of Greek Mythology. A more recent screen shot shows Helios on his knees with a bloodied face, Kratos is also in the picture grasping the god's head, about to tear it off with his bare hands. A game demo released at E3 2009 shows Kratos, with assistance from a Titan, bringing down Helios and his chariot and then ripping off the god's head. Helios' head is also shown to be a weapon that can be used to reveal secrets and to illuminate dark areas or blind enemies. Later on, Kratos uses his Wings of Icarus to be lifted from an updraft in the cave he was exploring. Seen in a gameplay trailer are iron or bronze boots with wings on them that greatly augment Kratos' acrobatic abilities. The wings and nature of the boots suggest that Kratos, at some point in the game, battles and kills Hermes, before taking his boots. It has also been said that Kratos is looking for a "back door" for his attack on Mount Olympus.

Halo 3: ODST



Halo 3: ODST, initially named Halo 3: Recon, is a standalone expansion for the first person shooter video game Halo 3.In the game, players will take on the role of a UNSC Orbital Drop Shock Trooper (ODST) during the events leading up to Halo 3.

Halo 3: ODST is a shooter game with gameplay taking place from a first-person perspective. Although the gameplay of ODST bears a strong resemblance to previous Halo titles, the player does not assume the role of the enhanced human supersoldier Master Chief. Instead, the player controls a lone UNSC soldier in the city of New Mombasa, East African Protectorate (formerly Kenya). Since the soldier, known as an ODST or Orbital Drop Shock Trooper, does not possess Master Chief's advanced armor, reflexes and strength, he is more vulnerable to gunfire; players are forced to act more cautiously. The soldier HUD is different from the previous series, with red outlines for the enemies, but the aiming reticle remains. While the game is not focused on stealth gameplay, some elements of stealth will be incorporated. It will also include an open world environment, utilizing the old vehicles and weapons and adding new features like more varied acrobatics for the banshee.

Set before Halo 3, the main objective of ODST is for the player to search through the ruins of New Mombasa and discover what happened to his missing teammates. As the player drops in the ODST pod, the Prophet of Regret's ship is seen jumping into slipspace. After finding a piece of evidence left behind — a sniper rifle hanging on a lamppost, for example — a flashback is triggered and the player assumes the role of the missing soldier. After players find the first beacon, the choice of where to go next is up to the player. Unlike the past Halo games, this game is set in one big open enviroment.

ODST's multiplayer offering is identical to Halo 3's, and will ship with a total of 24 maps. Maps consist of the original eleven Halo 3 maps (Construct, Epitaph, Guardian, High Ground, Isolation, Last Resort, Narrows, Sandtrap, Snowbound, The Pit, Valhalla), the Heroic map pack (Foundry, Rat's Nest, Standoff), the Legendary map pack (Avalanche, Blackout, Ghost Town), the "Cold Storage" map, and both parts of the Mythic map pack (Assembly, Orbital, and Sandbox; Citadel, Heretic, and Longshore).

In a recent gameplay trailer, a game mode called Firefight is shown, wherein players take on increasingly difficult waves of varied enemies, similar to Gears of War 2's Horde mode. Firefight will include new medals as well as the ability to co-op with up to 4 teammates over Xbox LIVE or system link. Each player has a set number of lives which, upon their depletion the game ends. There is no time limit, no limited number of rounds and no maximum number of kills. Skulls will be incorporated into firefight as a means to increase the difficulty and provide variation. The maps used in firefight will be unlocked as the player progresses through the ODST campaign. It is also noted that the enemy characters appearing in each wave are generated at random, thus the player will be unable to anticipate the strength of the next wave prior to its arrival.


Project Natal



Project Natal is the code name for a "controller-free gaming and entertainment experience" by Microsoft for the Xbox 360 video game platform. Based on an add-on peripheral for the Xbox 360 console, Project Natal enables users to control and interact with the Xbox 360 without the need to touch a game controller, through gestures, spoken commands, or presented objects and images. The project is aimed at broadening the Xbox 360's audience beyond its typically hardcore base. Project Natal was first announced on June 1 at the 2009 E3 Convention. Microsoft said that over 1000 devolpment kits began shipping to game developers that same day. Microsoft has not revealed any price or release date projections for Project Natal, though several observers expect the control system to be released in late 2010.

An approximately nine-inch (23 cm) wide horizontal bar connected to a small circular base with a ball joint pivot, the Project Natal sensor is designed to be positioned lengthwise above or below the video display. The device features an RGB camera, depth sensor, multi-array microphone, and custom processor running proprietary software, which provides full-body 3D motion capture, facial recognition, and voice recognition capabilities. The Project Natal sensor's microphone array enables the Xbox 360 to conduct acoustic source localization and ambient noise suppression, allowing for things such as headset-free party chat over Xbox Live.

The depth sensor consists of an infrared projector combined with a monochrome CMOS sensor, and allows the Project Natal sensor to see in 3D under any ambient light conditions. The active depth-sensing range of the depth sensor is adjustable, with the Project Natal software capable of automatically calibrating the sensor based on the gameplay and environment conditions, such as the presence of couches.

Project Natal is reportedly based on software technology developed internally by Microsoft and hardware intellectual property acquired by time-of-flight camera developer 3DV Systems. Before agreeing to sell all its assets in March 2009, 3DV had been preparing a similar device, known as the ZCam.

Described by Microsoft personnel as the primary innovation of Project Natal, the software technology enables advanced gesture recognition, facial recognition, and voice recognition.The skeletal mapping technology shown at E3 2009 was capable of simultaneously tracking multiple users for motion analysis, with a real-time extraction of 48 interest points for each human body.Depending on a user's distance from the sensor, Project Natal is capable of tracking models that can identify individual fingers.


Splinter Cell: Conviction


Yet another major title (and yet again a sequel) from Ubisoft this year, will be Splinter Cell: Conviction Conviction, which sees protagonist Sam Fisher walking out on Third Echelon, despite threats from his superiors. He is now investigating the death of his daughter, Sarah Fisher, who was killed in a drunk driving accident during the events of Splinter Cell: Double Agent. Sam soon discovers that his daughter's death was no accident, and must now uncover why his daughter was murdered and what connections it has to Third Echelon, which has become bogged down with red tape to the point of ineffectiveness and corruption.

Ubisoft seemed to of actually been quite imaginitive here, stripping Sam of his usual gadgets, and forcing him to resort to more every day objects to ensure his survival, allowing the player to become more involved with the game. Key new features to appear in the game will be:"Mark & Execute" feature, allowing Sam to tag an opponent or object that allows him to fire at automatically. The feature prioritizes the targets; for instance, if Sam enters a room with two enemies and a light fixture and the light and one enemy are targeted, he will target the light first to prevent the other enemy from detecting him and then take out the first enemy. There is also the last known location feature, which occurs when Sam has been spotted but breaks the line of sight with the enemy. This produces a silhouette outlining Sam's last known location that the enemy saw him, allowing him to alter his actions accordingly. Other features include the ability to shoot while hanging, and interrogating enemies using the environment, such as smashing someone's head into a mirror.
Overall, the game seems to be fairly well done, howeve rpossible problems could arise such as the story not being as imaginitive as it could be, however, judging from the official trailer released at E3 the game looks pretty damn good so far, for more updates on the game, be sure to watch this space.

Thanks,

Shoot to Kill

:)

Left 4 Dead 2




Left 4 Dead 2 is a sequel to Valve Corporation's Left 4 Dead. The game made its world premiere at E3 2009 with a trailer during the Microsoft press event, and will be on both the PC and Xbox 360.

Like Left 4 Dead, the sequel will involve the aftermath of a apocalypse pandemic that creates a number of zombie-like human mutants, forcing the few survivors to fight their way through the hordes to extraction points, using safehouse along the way to rest and recover. Left 4 Dead 2 will be set in the Southern United States, starting in Savannah, Georgia and ending up in New Orleans, Louisiana. Four new survivors will be introduced, with their backstory provided in a similar way to the original through dialogue in the game. The survivors include Coach, a high-school football coach; Rochelle, a reporter for a local cable company; Ellis, a boy mechanic; and Nick, a gambler and conman.

Like its prequel, Left 4 Dead 2 is primarily a first-person shooter, with some cutscenes presented in the third-person or using pre-rendered movies. In the main Campaign mode, up to four players can play cooperatively during the five new campaigns, each with a number of chapters; the computer controls any survivors that are not being played. In each chapter, the goal is to reach a safehouse location after fighting through hordes of infected mutants; the final chapter in each campaign requires the team to reach an extraction point and defend it until rescue arrives. In this mode, the game is guided by the "AI Director", an artificial intelligence engine that monitors the players' performance and alters the scenario to provide more or less challenge for the players as they progress. In Left 4 Dead 2, the AI Director has been improved to encourage more participation by players, forcing players through difficult gauntlets to reach the extraction point, and the ability to alter elements of the level such as placement of walls, lighting, or weather conditions. The AI Director will also be improved to reward players for taking longer or more difficult paths through each episode by providing more useful equipment, such as incendiary ammo, along these riskier paths, and even alter elements of the levels to create varied paths based on the choice of these paths. Players will have access to more and improved weapons, including melee weapons such as a frying pan, an axe, baseball bat, and chainsaw. In addition to the infected from the previous game, there will be new classes; one is the Charger, a being that is able to temporarily stun the survivors by body-charging them. Existing types will have some modifications, including zombies that are immune to fire, and the Wandering Witch that roams the level until disturbed by the players.


UK Gamer Forum

Here is the link for the UK Gamer forum

http://ukgamer.freeforums.org/index.php?style=4

Feel free to post any suggestions or feedback on there
thanks,
UK Gamer
:)

Call Of Duty: Modern Warfare 2



Modern Warfare 2 is an upcoming first-person shooter video game from Infinity Ward. Officially announced on February 11, 2009, the game will be published by Activision and is due for release on November 10, 2009. Although the game does not share the Call of Duty series title, Modern Warfare 2 is the sequel to Call of Duty 4: Modern Warfare and will continue along the same storyline.

Modern Warfare 2 is set several years after the conclusion of Call of Duty 4. Sergeant "Soap" MacTavish will return as a non-playable character, and has been promoted to captain in the Special Air Service. MacTavish will lead an elite, multinational commando unit, Task Force 141, to counter the resurgent Russian Ultranationalist organization. The group is now led by Vladimir Makarov, a former associate of Imran Zakhaev with his own nationalistic ambitions. Makarov has been portraying Zakhaev's death as an act of martyrdom to garner support for his cause, and has built a strong power base in Russia over the years. In response to the threat posed by Makarov, the global community established Task Force 141 to stop him. The player will take on the role of Task Force member Sgt. Gary "Roach" Sanderson. Mission settings include the mountains of Russia, a desert in Afghanistan, and Rio de Janeiro, Brazil.

A "Special Forces" mode will be featured in Modern Warfare 2, comparable to the "Mile High Club" epilogue mission in Call of Duty 4: Modern Warfare, consisting of isolated missions in a variety of settings unrelated to the campaign story. The main campaign will not support cooperative play, but the "Special Forces" mode will have a two-player cooperative option.

Infinity Ward has confirmed that they will address the issue of enemies that continually respawn at different points of a level. Also, in response to questions about the length of the single-player campaign, Infinity Ward CCO Jason West stated that Modern Warfare 2 would not be longer than the 6-10 hour-long campaign of Call of Duty 4.



Halo: Reach




Halo: Reach is an upcoming video game in the Halo series largely anticipated by every Halo fan and is said to be scheduled for release in 2010. It was announced on June 1, 2009 at the Microsoft E3 2009 press conference that Halo: Reach was the rumoured Top Secret Project that the Bungie team was working on. The game is the start of the epic series Halo: Combat Evolved, taking place during the Fall of Reach when there are many Spartan-II's still in action. The trailer shows a colonized Reach under attack by Covenant battleships orbiting the planet. An invitation to the open multiplayer beta of Halo: Reach will come with Halo 3: ODST.

The Story for Halo: Reach will be based largely around the 2001 Science Fiction novel Halo: The Fall of Reach. The Fall of Reach takes place in the Halo universe and spans several decades, beginning in 2517 describing events up to 2552. In the Halo universe, traveling faster than the speed of light is possible through slipspace, another dimension where special relativity does not apply. This has allowed humans to colonize on hundreds of other planets which are controlled by the United Nations Space Command (UNSC). Feeling repressed by the UNSC's heavy-handed rule, some colonies rebel; fearing rebellion will tear the UNSC apart, military leaders approve the SPARTAN Project, a secret squad of super soldiers to quietly smoosh rebellion.

The story opens with the civilian Dr. Catherine Halsey and Lieutenant Jacob Keyes traveling to meet John, a six-year-old boy. Dr. Halsey reveals to Keyes that John is one of 150 children who possess rare genetic markers making them suitable for conscription into the SPARTAN-II program, a secret experiment with the aim of creating super soldiers for the UNSC to quell rebellions. Seventy-five of the children are kidnapped by operatives of the Office of Naval Intelligence and replaced by clones engineered to die of natural causes shortly after. From this point on, the recruits are known only by their first name and a three digit number. John-117 and the rest of the children are drilled and trained by Franklin Mendez and John demonstrates leadership of his fellow Spartans leading to his promotion to squad leader. In 2525, the Spartans undergo a series of surgical enhancements which turn them into highly efficient super soldiers at the cost of crippling or killing more than half of the original seventy-five. The Spartans are also equipped with powerful MJOLNIR battle armour, designed to respond as quickly as the soldier's thoughts. John-117 is given the rank of Master Chief Petty Officer. The Spartans are highly successful, but they experience a priority shift after a collective of alien races known as the Covenant begin obliterating human colonies, declaring humanity's destruction as the will of the gods. Mendez leaves the group to train the next generation of Spartans as John and his comrades first face the Covenant.

By 2552, the war against the Covenant is going poorly. The technological superiority of the Covenant means that space battles heavily favor the Covenant, and the UNSC can only win engagements by suffering tremendous losses. To prevent the discovery of Earth or other human colonies, Vice Admiral Cole creates the "Cole Protocol", which forbids direct slipspace jumps to Earth and mandates the destruction of a ship before it can be captured by the Covenant. Jacob Keyes, now commander of the destroyer Iroquois, discovers four Covenant ships arriving at the Sigma Octanus System, and single-handedly destroys three of them; his heroics earn Keyes the rank of Captain. The Covenant proceed to overrun Sigma Octanus IV, searching for a mysterious ancient artifact. Despite a costly fight, the humans manage to repel the Covenant, and Keyes intercepts a coded Covenant transmission from the surface before the Covenant retreat. The Iroquois heads to Reach, unwittingly bringing a Covenant tracking device with it.

Soon after, Keyes is given the command of the UNSC cruiser Pillar of Autumn for a secret mission; the Spartans are to capture one of the Covenant's religious leaders, a Prophet , and barter a truce. Dr. Halsey also introduces John to the artificial intelligence Cortana, who would assist the Spartans by residing in their MJOLNIR armor. Before the mission can begin, however, Reach is attacked by a massive Covenant fleet. John and Cortana reach the Pillar of Autumn, but most of the other Spartans are presumed killed as the Covenant vitrify the surface of Reach, turning the landmasses into glass. Cortana initiates a slipspace course based on the ancient glyphs intercepted by the Covenant at Sigma Octanus, the course takes them to a massive ringworld known as Halo, setting the stage for the events of Halo: Combat Evolved.

I expect the price of this spectacular game to average between £40-£50

To view the trailer for Halo: Reach, click on the link below:-
http://www.youtube.com/watch?v=V8yHOZVH1C8&feature=channel_page

To get more detailed reviews like this one, click on this link:-
http://shoot2killreviews.blogspot.com/

Sen's Top 7 British Games

Another day another blog. This one with a difference. Its by me! Everybody knows that Japan are good at making RPGs and crazy anime style games, America is good at churning out fps`es and France is ubisoft, but only one place is top notch when it comes to gaming.

Britain. Brittania. England and Scotland being the only ones to make worthy entries to the land of gaming,( yeh thats right wales) Britain has a knack for producing innovative games, usually on a low budget and creating things truly special that spawn into series we know and love today. Ok heres my Top 7 British games


7: Shogun Total War

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What can you say about the first total war game? There is only one word to describe this series. Epic. Taking place in the sengoku jidai period of japan, Total war places you as the warlord of one of japans major clans all battling out for supremecy to become Shogun of Japan. The game featured revolutionary battles, something absolutely amazing in the year 2000 players could battle with huge armies of thousands of men, fighting it out like their baguette was stuck in the washing machine, and ultimately ending in a victory or loss.

In the year 2000, 3D models for each of the units would have destroyed anyones computers, not to mention look pretty blocky and awful, so they chose multiple well animated sprites to use for each unit, with the map being 3D. This was a good decision, as it is fun to play even by todays standards when hardcore pc gamers cant even look at a game without 8X AA and 16XAF, none of which would have been present or needed in that day.

One of the main reasons the game achieved such popularity and spawned the sequels that it did was its campaign map. Featuring the whole of japan split into different territories, gamers could build their cities and castles up in a civilisation/risk style, increasing their defences the amount of "koku" (the games odd currency) it could produce, and different units with more powerful weapons and armour. Their was also a chance to create assasins, spies and diplomats to use against your enemies to kill off important generals and make lovely alliances. This game is more than deserving as going down as one of the most legendary RTS games ever made.


6: Tomb Raider

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When the Derby based Core Design released this game in 1996, faith was returned into 32-Bit Gaming. Most of the 3D games released before it were often slow, and didnt look to good. Lara croft came in with her twin guns and oversized bust to show the world how an adventure game should be made. Having pretty nice graphics and wonderful flowinuity for the time, players experienced one of the first true 3D action adventure games.

This game was one of the main selling points for the original playstation. It involved great cutscenes, traps that wouldnt seem out of place in Prince Of Persia, puzzles and fighting a T-rex were all etched into the memories of those who played this brilliant game.


5: Timesplitters - Future Perfect

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This game got so much right. An absolutley fantastic story mode featuring Cortez, everyones favourite Timesplitter with his innovative catchphrase "Time to Split!" taught gamers that FPS didnt have to be serious, and could have a pretty funny story line with great characters and hilarious unlockable ones like "Leo Krupps", "Stumpy", "Gilbert Gastric" and "Tin-Legs Tommy"

These unlockable characters could be used in the fantastic multiplayer modes. This game featured so much content, it seems a shame that games today can even so much as have DLC. Many people will remember the challenges modes and the mapmaker both abling you to keep playing for hours on end. Free Radical are now in administration, I only hope they can manage to finish Timesplitters 4 which im sure will keep the bankers happy.


4: Donkey Kong Country

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Before Rareware made this games, it seemed as if mario`s first enemy would never return. Turns out he didnt, and the original donkey kong is actually Kranky Kong. This game was incredible. Featuring 3D animations created into 2d sprites, the games graphics looked slick, fluid and just fantaby.

The first thing I notice whenever I play this games is its awesome sound. Everything is in stereo, and couldnt sound more immersive for a 16 Bit game. Everywhere you look in this game you can just tell that a lot of work has been put into it, from great platforming and hidden bonus levels intricately woven into the stages, and nobody could forget the great animals you could find to help you on your quest to get King.K.Rool.

This game is my favourite 2D platformer of all time, and for me it edges out even Mario.


3: Grand Theft Auto 3

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Many people are surprised when they learn that this is a British made game, scottish in fact. This game was developed by Edinburgh based Rockstar North (formerly DMA design) and published by Rockstar.

What can you say about GTA3? Everything to say about this game has been said and then some. Featuring a sandbox gameplay not ever imagined before, fantastic graphics gameplay in which you could not be playing the main game for hours and still be having a great time and prostitutes.

Not only was this game revolutionary, it was controversial. Shooting random bad guys turned into shooting policeman and ordinary people, stealing their cars then picking up prostitutes who could restore your health while you looked for the banshee on the first island or the dodo on the third. For me, I will always remember the cheats for this game, especially Riot mode where everybody would be fighting each other with bazookas grenades and other weapons of awesomitude which just added to the coolius maximusness or the main game.


2: Goldeneye

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Goldeneye. Spoken about a million times and reviewed even more, your probably well versed to hearing this, this game is more than great.

Many people are not awate, but this was created by a team of developers who all but two, had never made a game before. This meant that they were willing to try things experienced developers may have thought too hard or just not possible, and so that led to a game with many great innovations.

One of the most popular things about this game, apart from its slick graphics and crazy gadgets is its super fun deathmatch mode. People would play this all the time, and the funness would never diminish, if the online revolution was earlier, this would surely have topped the bill.

It is untraditional in the FPS sense, as it was possible to use stealth to take out enemys. Silenced pistols and other weapons could be used to create a game that has been a staplemark of the FPS genre for years to come.


1: Black And White

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OMG he put Black and white in front of Goldeneye! whats wrong with him! Well a games only as good as your memories with it, and this is why i think this is the best game ever developed in the British Isles

When lionhead set out to make this game, they knew that it had to be big. The first game that was truly a "god" game, this game had one of the most complex AIs ever created, inexplicably used in such an ingenious way that anybody who played this game knew they were playing something special.

You started off in a small way. Help to build the village by ripping up trees and giving them wood, get food and and build your temple. After this, there were a few quests to do that could progress you further in the game, the most important being the creature one. Getting a creature was simply amazing. You could mold this thing into anything you wanted, and over time it would grow into either a benevolant helper of the people or a destructive fire throwing monster.

One of the funniest things about this game is being evil. Throwing a villager across the island and watch the evil rating going up while they beg for mercy only to let your creature eat them then poo on their houses, while you set fire to their farms. Ultimately, this tactic led to my demise as by the 4th island i had no people left in my village and had to rethink my tactics slightly, killing only the enemys villager.

The first time you hear the booming voice of another god, or a portal being created to destroy your enemy just reminds you that there was no emotion that this game couldnt raise, and truly nothing that could beat it.