Plants vs Zombies is the latest game to come out of the hat from the genius' at Popcap, and it really is one of the best games to have come out so far this year.
The whole idea is simple. Zombies are invading your lawn - because they want to EAT YOUR BRAINS (In big Green Letters) - and you have to fend them off with a variety of mutant plants, such as the peashooter (guess), Torchwood (which sets said peas on FIRE) and most importantly of all, tall-nut - an immovable block of plant-matter who's expression is pure rage.
Sunshine is the source of all power in Plants vs Zombies, produced by Sunflowers, and in daytime levels the Sun (funnily enough). These Sunflowers are needed from the start of the game for a steady stream of cash to place some of the other 6 plants (you can unlock more slots later in the game) you have chosen to defend your brains. These plant choices define each level, not just your tactics.
Before each level begins you can see what Zombies will assault your poor front garden/back garden/roof. And it is essential to choose your plants to both what zombies are attacking (from the common garden zombie to the zombie bobsled team) and your own tactics. Be it like some of my earlier tactics of swarming the zombies with cheap plants (see screen above) - or a more refined use of freezing water-melons, Gemini sunflowers and lily pads which shoot spikes, sure to take out most enemies within seconds, backed up by one-use items like the Squash, a squash plant which.... squashes, exploding cherries and a chili peppers.
The several stages that the game stop you from settling into an easy routine as well, night-time makes you conserve you resources
, using cheap but vulnerable mushrooms rather than conventional plants, the pool level lets you use a whole variety of aquatic plants, the fog levels obscure you vision of oncoming zombies and lastly the roof levels add another degree of difficulty.
One of the few problems I can come up with however is the difficulty level during the main campaign. The first three-quarters are simple to say the least, with only the final few levels causing much of a challenge. Luckily the survival mode more than makes up for this difficult deficit, and for those inclined after completing adventure mode try it again, an interesting change.
Even after finishing the main adventure there is tons to do. You know those grey-ed out areas at the start of the game? Well by this point they've all filled out and there is an entire game's worth of stuff to do after that. Crazy Dave - He's hilarious. The almanac is the most pointless yet excellent thing I've seen in a game. And only 7 quid on Steam (oddly 15 quid on Popcap), so ridiculously good value.
Final impressions? GET IT NOW!
mech Out
P.S. - Here's the Demo if you're not sure.
EDIT: Due to Blogspot being rubbish the pictures have crowded out the text a bit, and it's nigh on impossible to tell on the Posting screen. I can't really change it, Apologies.
One of the few problems I can come up with however is the difficulty level during the main campaign. The first three-quarters are simple to say the least, with only the final few levels causing much of a challenge. Luckily the survival mode more than makes up for this difficult deficit, and for those inclined after completing adventure mode try it again, an interesting change.
Even after finishing the main adventure there is tons to do. You know those grey-ed out areas at the start of the game? Well by this point they've all filled out and there is an entire game's worth of stuff to do after that. Crazy Dave - He's hilarious. The almanac is the most pointless yet excellent thing I've seen in a game. And only 7 quid on Steam (oddly 15 quid on Popcap), so ridiculously good value.
Final impressions? GET IT NOW!
mech Out
P.S. - Here's the Demo if you're not sure.
EDIT: Due to Blogspot being rubbish the pictures have crowded out the text a bit, and it's nigh on impossible to tell on the Posting screen. I can't really change it, Apologies.
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